


No IPCs are lost if a capital is captured. Industrial complexes are not purchasable.Īfter an industrial complex is captured, it is damaged to its fullest extent. Fighters that intercept cannot defend vs an invasion of their territory that turn. The intercept lasts for 1 round of combat. Defending bombers hit on a 1, and defending fighters hit on a 2. These house rules are meant to create a more realistic game while being as simple as possible.Īnti-aircraft artillery attack and defend on a 1.ĭamaged battleships have to be adjacent to a friendly territory with an industrial complex to be repaired and may be repaired for 1 IPC each by the player who owns the industrial complex at the start of that player’s turn.įighters may intercept bombing raids and hit on a 2.
